2021-10-12 (v3.9) - Interiors system!

Code:
- Fixed internal issue with Streamer_GetIntData returning invalid ID (which was obvious to happen) when recreating dropped item
- Added Emmet's house with loot inside and blocked with doors
- Flashlight now plays sound effect when Toggling ON & OFF
- Added validation to file IO (caused server hand when loading objects)
- Added a list of interior mappings
- Massive changes to area detections (when player is in the area of item, interior pickup, door, gates, fast travel etc.)
- Added support for NPCs to check if player is in the same Interior & Virtual World as they are
- Improved the way system checks for available items to pick-up. Those that are (FULL) are not listed detected anymore
- Added interior system
- Fixed issue where background ambient music wasn't changing (it is supposed to do that, there's a list of songs in the background to be played!)
- Disallow weapon using when player is frozen (probably fixed issue where player's couldn't equip weapons during events)
- Added interior entering/exiting procedure (fading in/out black screen) + freezing for that process
- Improved detection of player swimming (CA)
- Stopping sneak-mode if started swapping weapons
- When sneak-mode is enabled - HUD is not hiding anymore (so it doesn't hide your equipped weapon)
- New sneak-mode animations (different when having double-armed weapon equipped or single handed one)
- Fixed issue with disappearing black textdraw
- Fixed issue where items could be saved when died
- Updated information about flashlight in /keysinfo2
- Disallow backpack opening, when using sneak-mode
 
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