2021-12-17 (4.1.2)
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Update highlights!

  • Weapon accessories!
  • Quick-draw of your favorite weapons!
  • New crosshair system for aiming projectiles!
  • Detailed city-map!
  • Doubled the max ammo of the weapons and more item loot drop from killing NPCs!

When you aim a projectile (Motolov, Brick, Smoke bomb etc.) you'll automatically focus at the closest enemy to throw your item
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Added:
Code:
- Item beacons (items are now flashing, when you are near them - it's easier to find them that way!)
- Item accessories: Silencer for 9mm pistol & Scope for Hunting rifle.
- Quick-draw weapons. You can now assign 4 favorite weapons to keys: [1-4] to quickly equip them.
- Added /quickSlot command (to assign your weapons to quick-draw slots)
- New Gun Shop custom interior
- Max world items...
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2021-11-23 (v4.0.0)
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Update highlights!
Properties system have been added! You can now:
- Buy up to 3 properties!
- Sell your properties (at half-price of the initial property value)
- Import your custom interiors to your properties!
- Create your own property anywhere you want!
- Respawn at your MAIN property (instead of the closest Quarantine Zone after dying!)

There's no buy-out system of the properties, so you don't have to be worried about loosing your property ever! Every player can own the same property, but you will not see eachother inside the property unless you invite outside players to your own (kinda like GTA V Online does it with buzz-in system!)

Property owner while exiting his/her property:
0JMsbFz.png


Buying property:
HBMnRj0.png


Managing your properties was never simpler! Type /properties while in-game and select a property you wish to manage!
(gold property on the...
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2021-10-15 (v3.9.1)
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Code:
- Added support for Virtual Worlds & Interiors for: 1/ NPCs (Infected), 2/ Doors, 3/ Workbenches, 4/ Items
- Fixed issue where you died inside interior, respawned at QZ in wrong Virtual World & Interior IDs
- Deleted 40 NPCs around Los Santos (for interior purposes)
- NPCs(Infected) play their sound effects for players that are in the same interior & virtual world
- Anti Max-Ping is not detecting players that haven't signed in
- Map cannot be used anymore inside Interiors
- Interiors are marked on the Map with ? (question mark) icon. Map shows only some interiors (every server restart they'll differ)
- Added loot in some of the interiors
- Added 1 NPC inside Trailer interior (by Pay 'N Spray)
- Replaced regular GTA SA doors inside Gym with custom Door system (opening, shiving etc.)
- Added Workbench inside Gym
- When strangling you can't perform now any other action (e.g. backpack opening, listen mode distance etc.)
- Fixed issue with Items finding Z position too high (it...
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2021-10-12 (v3.9) - Interiors system!
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Code:
- Fixed internal issue with Streamer_GetIntData returning invalid ID (which was obvious to happen) when recreating dropped item
- Added Emmet's house with loot inside and blocked with doors
- Flashlight now plays sound effect when Toggling ON & OFF
- Added validation to file IO (caused server hand when loading objects)
- Added a list of interior mappings
- Massive changes to area detections (when player is in the area of item, interior pickup, door, gates, fast travel etc.)
- Added support for NPCs to check if player is in the same Interior & Virtual World as they are
- Improved the way system checks for available items to pick-up. Those that are (FULL) are not listed detected anymore
- Added interior system
- Fixed issue where background ambient music wasn't changing (it is supposed to do that, there's a list of songs in the background to be played!)
- Disallow weapon using when player is frozen (probably fixed issue where player's couldn't equip weapons during events)
-...
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2021-10-06 (v3.7)
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Code:
- Added a freeze on spawn (for low-end PC users) which were getting stuck under the objects on spawn (this can be disabled in /settings > Toggleable settings > Freeze on spawn)
- Fixed issue where NPCs respawned with 0 health (yeah, they were one shot kill)
- Possibly fixed issue where you couldn't equip your guns
- Weathers are set per-player. When player is on event, the weather will not change for him if it changed outside event (for other players in the world).
- Weather & Time will be set to the worlds time once event player has finished the event/left event.
- Time will not advance for players on event
- Tips & Tricks messages will not appear for players on event
- Hiding dialogs on death
- Sending punished player a client message additionally in the chat
- Reduced weapon noise distance (it was way too high)
- When you throw bottle or brick at enemy (players, all infected apart for bloaters, human NPCs) they will get stunned always
- When you equip bottle or brick and...
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2021-10-04 (v3.6)
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Code:
- Fixed major issue where people were not able to open the backpack
- Fixed issue where Objects - Visible amount wasn't saved & loaded correctly (next time you loaded to the game you didn't see any world objects)
- Fixed event: "Kill The Most Infected". People now spawn correctly.
- Fixed event: Factions - Snow Arena & Factions - Warehouse. When there were too many players playing, it caused them to not load properly.
- Added a mechanism where NPCs left the playable area they will get destroyed from the server and event will proceed to the next wave (Infected Waves) or finish the event (Kill the Most Infected)
- Fixed event prizes, where you weren't given prizes correctly (cards, parts & supplements)
- Changed the amount of specific items (weapons) you get for certain events + added Shorty to Factions - Warehouse
- Fixed issue, where you were falling through the ground on respawn (fingers crossed :)
- Fixed issue where closing reported report (as admin) caused server to...
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2021-10-01 | The official launch day

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This is it. The release day.
This is the changelog since 20th of Sept.:

- Updated YSF to v2.2
- Fixed deer animations
a) they won't play damage animations
b) they won't play damage (when death) animations on the ground anymore
b) their death animation applies on the first try (preload animation applied)

- Removed NPC Horse class entirely (it will not be used)
- Deer NPC is now running away from Players/NPCs when they see an entity coming towards them
- Deer NPC will now run away in a random location & angle
- Deer NPC will now always RUN instead of randomly walk/run away from entity
- Fixed warehouse NPC spawn positions
- Fixed warehouse Items spawn positions
- Fixed warehouse Shiv door spawn position
- Added Map Zone information (current location) to /settings command
- Server now keeps track of NPCs areas you are in. When you leave the server, the NPCs areas you were in (and there isn't any player in their areas) will put the NPCs to sleep
- Weapon noise...
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FAQ

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  • How do I join, where's the server connection details?

First, you need to download and install TLoU (SA-MP) Client from here: https://tlou-samp.com/pages/download/
Afterwards you may join the server using connection details from here: https://tlou-samp.com/threads/connection-details.4/


  • Incompatibility

tlou_client.asi isn't compatible with (as of yet, but will be fixed eventually):
- Widescreen HOR+ Support by Wesser
- III.VC.SA.WindowedMode


  • I have downloaded your mod client and it keeps crashing my game!

That may be happening for so many reasons. Most of the time it is related to people's GTA: San Andreas mods installed from different developers. Mods are very difficult to keep track of. Best you can do is...
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2021-09-21 | Features list
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[Actors]
Actors are just people surrounding the world, mostly visible in Quarantine Zones. Some of them are also vendors from which you can buy weapons and food. There's also a Quarter-Master which will have some free items for you every one hour (real time)

[Animations & attachments]
The project uses custom animations for pretty much everything. It is used for reloading, detecting jumping, climbing, swimming and more. Playing different death animations, deer animations, sneaking, listen mode animations. Along that there's also an attachments system which shows attached weapons on your characters like 9mm pistol or bow (with some season type objects as well like x-mas hat!)

Apart from that, you can access an animation list on the server with /anims command, which will display 213 animations. You can play animation directly as regular commands (for example - /animName) instead of looking for the animation in /anims command...
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Forum Rules and Regulations

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logo-temp.png

Forum Rules

To ensure the smooth running of this Forum, we may have some Rules and Regulations about posting stuff defined. Please make sure to read them all and follow or we will take further action.

NO ILLEGAL CONTENT
NO illegal content should be posted here in forums of course. This includes cracks, virus/malware, illegal torrents, or pornography. This also includes links to any other websites which host such content.

No controversial contents
This means posting about politics, religion etc. is prohibited in this forums. Please just do it somewhere else and not here.

No discrimination, harrasment, hate speech or abuse
We do not tolerate racism, sexism and homophobia. Please take it else where

Do not harras players or staff. Abuse and hate speech are included.

English only...
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Final stages of development
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The gamemode is in its final steps. The current state of the game is playable, enjoyable. The development roadmap is long, and will be provided soon together with link to the forum. The gamemode currently runs:
  • 600 NPCs around Los Santos
  • 1500 loots
  • 3 Quarantine Zones
  • 11 dynamic doors (where 8 of them require shivs to open)
  • 4 Events
  • ~370 global textdraws
  • ~400 per-player textdraws
  • 6 vendors (two for each QZ)
  • 3 quarter masters (one for each QZ)
  • 41 Item types
  • Over 30,000 objects (level/map design in entire Los Santos)
  • 70 local audio files
  • Over 50 streamable audio files
  • Over 100 actors in Quarantine Zones
  • 12 dynamic weathers (with extra environment features during the storm weather)
  • 8 workbenches at which you upgrade you weapons
The rest is up to you, if you create group or play lonely against the world.

Next week...
test test 12132...
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