Code:
- Fixed major issue where people were not able to open the backpack
- Fixed issue where Objects - Visible amount wasn't saved & loaded correctly (next time you loaded to the game you didn't see any world objects)
- Fixed event: "Kill The Most Infected". People now spawn correctly.
- Fixed event: Factions - Snow Arena & Factions - Warehouse. When there were too many players playing, it caused them to not load properly.
- Added a mechanism where NPCs left the playable area they will get destroyed from the server and event will proceed to the next wave (Infected Waves) or finish the event (Kill the Most Infected)
- Fixed event prizes, where you weren't given prizes correctly (cards, parts & supplements)
- Changed the amount of specific items (weapons) you get for certain events + added Shorty to Factions - Warehouse
- Fixed issue, where you were falling through the ground on respawn (fingers crossed :)
- Fixed issue where closing reported report (as admin) caused server to freeze
- Fixed issues where you couldn't display your online group members
- Fixed issue where event finished (seeing scoreboard) respawned players that were spectating and NPCs could attack those players again
- Added vision blocker to Outpost22 QZ (so you'll not see stuff inside, even when the gate is open and you are far away). Vision blocker disappears when you enter the QZ
- Max ping can be set now between 200 - 1000
- Fixed gates, where those were closing in front of your face, if another player left the gate area.
- Fixed actors causing an opcodes in Outpost22 QZ
- You are not able to use weapons anymore when preparing for an event
- You can't cancel shouting animations now with opening backpack or listen mode distance
- Added Anti-Slide bugging
- Fixed issue where you could get killed during introduction
- Fixed issue where you could buy infinite amount of medkits in vendor
- Fixed issue where player couldn't toggle sneak mode, map etc. (actions which required HOLDING the key)
- probably more.... :)
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